using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChangeState : MonoBehaviour
{
    // Start is called before the first frame update

    public void btn_change_state()
    {
        gameObject.SetActive(!gameObject.activeInHierarchy);
    }
    void Start()
    {
        // BdPackage.BdUtils.log("--- BdTools.Flags.is_android:", BdTools.Flags.is_android, "package:", BdPackage.BdTools.Flags.is_android);
        // BdUtils.log(gameObject.name, "activeInHierarchy --- ", gameObject.activeInHierarchy);
    }
}
